

This will allow you to download the content of the titles, however you will not be able to pack them. You can now choose to continue the download if a ticket (cetk) 404s.Loading a TMD for info displays more information, such as what IOS a title requires.Ability to alter the name of the packed WAD from the GUI.You will be asked to generated the file on first boot of v1.1. Certificates (cert.sys) no longer hard coded.Directories are created with the version number when known ( ex: 0000000100000002v289).Prevented users from entering nothing.Contents editor (Add/Remove Contents, Set shared status, Set boot content, Add trucha bug to content ).Ticket editor (Change DLC Amount, Common Key needed, Time limit).


Proxy configuration and authentication (Tested by Napo7).Support for NUS scripts (used by Wiimpersonator, etc.).You can chose to delete the contents after WAD packaging.WAD File may be saved to a user-specified location.The Wii downloads do not have this, however.Note: this version is highly untested, and I pushed it out mostly because I wanted the Linux-related path fixes to go out. It also added the save state feature which was introduced in the 3DS Virtual Console. While containing the same consoles as the Wii, it then added the Nintendo DS and GameBoy Advance devices to its capabilities, and even added some Wii games as download software, allowing for more games. The Wii U Virtual Console continued on from the framework of the Nintendo Wii Virtual Console. The 3DS Virtual Console mostly focused on portable games in the past, having compatibility for GameBoy and GameBoy Color games Image It added the feature of save states to the games, allowing for you to create a restore point and go back to it. The 3DS Virtual Console continued on from the idea of the Virtual Console introduced in the Nintendo Wii, but expanded on it.
